Posture & Device Use
People don’t use your app sitting perfectly still at a desk. They’re walking, commuting, lying in bed, or sneaking a peek while cooking dinner. Your design needs to work in all of these contexts.
How people actually hold devices
Section titled “How people actually hold devices”- Cradled one-handed: Phone rests in palm, thumb does everything. Most common, but limits reach.
- Two-thumbed: Both hands hold device, both thumbs tap. More stable, better reach.
- Index finger pointing: One hand holds, the other taps. Common on larger devices and tablets.
People switch grips constantly — sometimes mid-task. Don’t assume a fixed posture.
Context changes everything
Section titled “Context changes everything”- Glare and lighting: Outdoors, in bright offices, or dark bedrooms. High contrast and adjustable brightness matter.
- Motion and instability: On a bus, walking, or exercising. Larger touch targets and forgiving inputs help.
- One-handed necessity: Carrying groceries, holding a child, or eating lunch. Critical actions should be reachable with one hand.
- Fatigue: Extended use causes muscle strain. Allow breaks, support device propping, avoid requiring sustained holds.
Orientation matters
Section titled “Orientation matters”Support both portrait and landscape — and don’t force rotation for key tasks. Some users can’t easily rotate their devices. Consider:
- Tablet users who have a keyboard attached
- People with devices mounted in cars or on stands
- Accessibility users with fixed device positions
Design for real life
Section titled “Design for real life”- Offer UI density modes: compact for experts, spacious for tricky contexts.
- Let users reposition floating controls and navigation.
- Test your app while walking, in bed, and at weird angles.
- Remind users to take breaks during extended sessions (especially games, reading apps).
- Support system dark mode for low-light use.
References
Section titled “References”- Steven Hoober — How Do Users Really Hold Mobile Devices?: https://www.uxmatters.com/mt/archives/2013/02/how-do-users-really-hold-mobile-devices.php
- Apple HIG — Ergonomics: https://developer.apple.com/design/human-interface-guidelines/inputs
- Material Design — Applying density: https://m3.material.io/foundations/layout/understanding-layout/spacing