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Books & Further Reading

These are the books and resources that shaped the field — and continue to inform good practice. Start with the essentials, then branch out based on your interests.


Start here to build a solid foundation:

  1. Don’t Make Me Think — Krug (1 afternoon)
  2. The Design of Everyday Things — Norman (1 week)
  3. 100 Things Every Designer Needs to Know — Weinschenk (reference)

Code-focused resources that bridge design and implementation:

  1. Inclusive Design Patterns — Pickering
  2. Web Form Design — Wroblewski
  3. Refactoring UI — Wathan, Schoger

Deep methodology and evidence-based practice:

  1. Observing the User Experience — Goodman et al.
  2. Interviewing Users — Portigal
  3. Quantifying the User Experience — Sauro, Lewis

Strategic and organizational perspectives:

  1. About Face — Cooper
  2. Lean UX — Gothelf, Seiden
  3. Sprint — Knapp

The Design of Everyday Things — Don Norman

Section titled “The Design of Everyday Things — Don Norman”

The classic introduction to human-centered design. Explains affordances, signifiers, and why doors are hard. Read this first if you’re new to the field.

Key concepts:

  • Affordances and signifiers
  • Conceptual models
  • Feedback and constraints
  • Human error and design

Best for: Everyone — essential reading

Practical, conversational guide to web usability. Short, opinionated, and immediately actionable. Great for developers and designers alike.

Key concepts:

  • Self-evident design
  • Satisficing behavior
  • The trunk test
  • Home page design

Best for: Web designers, developers, anyone building interfaces

The companion to Don’t Make Me Think. Shows how to run guerrilla usability tests with minimal budget and time.

Key concepts:

  • DIY usability testing
  • One-morning-a-month testing
  • Finding and fixing problems
  • Getting stakeholder buy-in

Best for: Teams without dedicated UX researchers

Comprehensive interaction design guide. Covers personas, goal-directed design, and interface patterns. More detailed than Norman or Krug.

Key concepts:

  • Goal-directed design
  • Personas and scenarios
  • Interaction design patterns
  • Design principles

Best for: Interaction designers, product managers

Universal Principles of Design — Lidwell, Holden, Butler

Section titled “Universal Principles of Design — Lidwell, Holden, Butler”

Encyclopedia-style reference of 125 design principles. Great for browsing and discovering concepts you didn’t know had names.

Sample principles:

  • Aesthetic-Usability Effect
  • Chunking
  • Fitts’s Law
  • Progressive Disclosure

Best for: Quick reference, expanding vocabulary

The definitive guide to form design. Covers everything from label placement to inline validation, backed by research and real-world examples.

Key topics:

  • Form organization
  • Label placement
  • Input types and validation
  • Mobile forms

Best for: Anyone building forms


A Web for Everyone — Sarah Horton, Whitney Quesenbery

Section titled “A Web for Everyone — Sarah Horton, Whitney Quesenbery”

Practical accessibility guidance with personas and scenarios. Bridges theory and implementation.

Key topics:

  • Accessibility personas
  • Design considerations
  • Content strategy
  • Testing approaches

Best for: Teams starting accessibility work

Inclusive Design Patterns — Heydon Pickering

Section titled “Inclusive Design Patterns — Heydon Pickering”

Code-focused accessibility patterns. Shows how to build common components accessibly.

Components covered:

  • Navigation
  • Forms
  • Dialogs
  • Data tables

Best for: Developers implementing accessible components

Accessibility for Everyone — Laura Kalbag

Section titled “Accessibility for Everyone — Laura Kalbag”

Approachable introduction to web accessibility for non-specialists.

Key topics:

  • Why accessibility matters
  • Planning for accessibility
  • Content and design
  • Accessibility testing

Best for: General audience, teams new to accessibility

Mismatch: How Inclusion Shapes Design — Kat Holmes

Section titled “Mismatch: How Inclusion Shapes Design — Kat Holmes”

Explores the broader philosophy of inclusive design beyond compliance.

Key concepts:

  • Exclusion habits
  • Inclusive design methodology
  • Disability as design driver
  • Universal solutions

Best for: Strategic thinking about inclusion


Observing the User Experience — Elizabeth Goodman et al.

Section titled “Observing the User Experience — Elizabeth Goodman et al.”

Comprehensive guide to user research methods. Covers interviews, surveys, usability testing, and analytics.

Methods covered:

  • Field studies
  • Usability testing
  • Surveys
  • Analytics
  • Competitive research

Best for: Research practitioners

Deep dive into user interview techniques. How to ask good questions and listen actively.

Key topics:

  • Interview preparation
  • Question types
  • Rapport building
  • Analysis and synthesis

Best for: Anyone conducting user interviews

Quantifying the User Experience — Jeff Sauro, James Lewis

Section titled “Quantifying the User Experience — Jeff Sauro, James Lewis”

Statistics and practical quantitative methods for UX research.

Key topics:

  • Sample sizes
  • Confidence intervals
  • A/B testing statistics
  • Survey design

Best for: Researchers doing quantitative work

Pragmatic guide to doing research that actually informs decisions.

Key concepts:

  • Research questions
  • Method selection
  • Stakeholder buy-in
  • Communicating findings

Best for: Time-constrained practitioners


Thinking, Fast and Slow — Daniel Kahneman

Section titled “Thinking, Fast and Slow — Daniel Kahneman”

Nobel laureate’s exploration of dual-process theory — how we think and decide.

Key concepts:

  • System 1 and System 2
  • Cognitive biases
  • Heuristics
  • Decision-making

Best for: Understanding user behavior at a deep level

100 Things Every Designer Needs to Know About People — Susan Weinschenk

Section titled “100 Things Every Designer Needs to Know About People — Susan Weinschenk”

Psychology principles applied to design, organized for easy reference.

Topics include:

  • How people see
  • How people think
  • How people decide
  • What motivates people

Best for: Quick psychology reference

Why more choices can lead to worse outcomes and decision paralysis.

Key concepts:

  • Choice overload
  • Satisficing vs. maximizing
  • Regret and choice
  • Design implications

Best for: Understanding decision architecture


Refactoring UI — Adam Wathan, Steve Schoger

Section titled “Refactoring UI — Adam Wathan, Steve Schoger”

Practical visual design advice for developers. Full of before/after examples.

Topics include:

  • Hierarchy and spacing
  • Typography
  • Color
  • Component design

Best for: Developers improving their visual design skills

The Non-Designer’s Design Book — Robin Williams

Section titled “The Non-Designer’s Design Book — Robin Williams”

Fundamental visual design principles (contrast, repetition, alignment, proximity).

Key principles:

  • CRAP (Contrast, Repetition, Alignment, Proximity)
  • Typography basics
  • Color fundamentals

Best for: Non-designers who need to design

100 design principles for using grids and layout systems.

Best for: Print and web layout fundamentals


Information Architecture — Louis Rosenfeld, Peter Morville, Jorge Arango

Section titled “Information Architecture — Louis Rosenfeld, Peter Morville, Jorge Arango”

The foundational text on organizing information for findability and understanding.

Key concepts:

  • Organization systems
  • Labeling systems
  • Navigation systems
  • Search systems

Best for: Information architects, content strategists

How to Make Sense of Any Mess — Abby Covert

Section titled “How to Make Sense of Any Mess — Abby Covert”

Accessible introduction to information architecture as a practice.

Key concepts:

  • Defining the mess
  • Language and labels
  • Structure and flow
  • Testing understanding

Best for: Anyone organizing complex information


Nicely Said — Nicole Fenton, Kate Kiefer Lee

Section titled “Nicely Said — Nicole Fenton, Kate Kiefer Lee”

Writing style guide for web content with heart.

Key topics:

  • Voice and tone
  • Clear writing
  • Sensitive content
  • Style guides

Best for: Content strategists, writers

Writing for conversational interfaces and human-like interactions.

Best for: Chatbot designers, voice UI designers

Content Design — Sarah Winters (Richards)

Section titled “Content Design — Sarah Winters (Richards)”

Evidence-based approach to creating useful, usable content.

Best for: Content designers, UX writers


Integrating UX with agile development processes.

Key concepts:

  • Outcomes over outputs
  • Cross-functional collaboration
  • Minimum viable products
  • Continuous learning

Best for: Teams integrating UX with agile

Google Ventures’ five-day process for solving problems and testing ideas.

Key concepts:

  • Time-boxed design
  • Prototyping
  • User testing
  • Decision-making

Best for: Teams wanting structured design sprints

How products create habits (and ethical considerations).

Key concepts:

  • Trigger → Action → Variable Reward → Investment
  • Habit formation
  • Ethical design considerations

Best for: Product managers, with critical reading


Prolific source of usability research and guidelines. Free articles; paid reports and training.

Highlights:

Official source for WCAG guidelines and accessibility tutorials.

Highlights:

Production-tested patterns and components. Excellent examples of plain language and accessibility.

Highlights:

Long-running web design publication. Thoughtful articles on design, development, and content.

Practical articles on web design and development. Active community and regular book releases.

LukeW Ideation + Design — Luke Wroblewski

Section titled “LukeW Ideation + Design — Luke Wroblewski”

Decades of insights on mobile design, form design, and product strategy. Luke’s articles and presentations have shaped industry best practices around mobile-first design, input design, and conversion optimization.

E-commerce UX research and benchmarks. Free articles; paid reports.

Quantitative UX research and statistics. Free articles on metrics and methods.


  • The Design of Everyday Things — Norman
  • Thinking, Fast and Slow — Kahneman
  • 100 Things Every Designer Needs to Know — Weinschenk
  • Web Form Design — Wroblewski
  • Inclusive Design Patterns — Pickering
  • LukeW articles on forms
  • Mobile First — Wroblewski (A Book Apart)
  • Responsive Design — Marcotte (A Book Apart)
  • Designing Mobile Interfaces — Hoober, Berkman
  • A Web for Everyone — Horton, Quesenbery
  • Inclusive Design Patterns — Pickering
  • Mismatch — Holmes
  • Interviewing Users — Portigal
  • Just Enough Research — Hall
  • Observing the User Experience — Goodman et al.
  • Refactoring UI — Wathan, Schoger
  • The Non-Designer’s Design Book — Williams
  • Universal Principles of Design — Lidwell et al.